
Just providing additional information as this seems to effect more than just the 'pipes' mod. Nor is it your obligation to change your mod so that it works with specific modpacks etc. Note to the mod author: I fully realize you may keep the current flux plug functionality, and this may never work again. So far I haven't had any compatibility issues with FTB Revelations 3.50 but do be sure to backup your saves folks. I have an energy core set up and it will take power out of it but it wont put power into it. The main mod that it doesnt work with is Draconic Evolution.

Sometimes it will transfer power and sometimes it wont. To that end I've temporarily solved this by downgrading to fluxnetworks-1.12.2-3.0.19-21. So Im currently playing on my SkyFactory 3 3.0.15 server and the Flux Networks mod is being really janky. I imagine this isn't a huge priority, I just want to add some info and perhaps act as a lighthouse for any FTB Revelations players wondering why they suddenly don't have power. I've seen some posts on reddit wondering why it's suddenly broken, I decided to look for the source of the issue and found that it was the update to flux networks. Usually I wouldn't care too too much but I know this effects players who've just updated to FTB Revelations 3.5.0, since a number of people who play that pack have been using this method of power generation.

Energy Bees housed in said blocks could then transfer their power to the plug. It used to be possible(FluxNetworks 1.12.2-3.0.19-21) to connect a flux plug up to an Alveary (Forestry), Apiary (Forestry), Industrial Apiary(Gendustry) etc. ALWAYS REMEMBER TO BACKUP BEFORE UPDATING. I removed the phantomface blacklist entry in Flux Networks both client and server side and the flux.
FTB FLUX NETWORKS GENERATOR
I believe this is also effecting the Energy Bee from the 'Career Bees' mod. Disabled Flux Networks Chunkloading by default but feel free to turn it on if needed. I built a Rainbow Generator setup and have forty PhantomEnergy Faces around it, all successfully linked to the rainbow generator and all are making the correct 25M RF/t.
